

If you want more survivability you can add in Divine Blessing or health. In addition, two level 1 jewel sockets and one level 3 jewel socket remains open for you to take whichever skill you want. Therefore, this setup is built around that idea only taking necessary skills. In the empty level 3 socket, you can fit in whichever skill you want.ĭue to the weapon's high sharpness, you won't need to frequently sharpen these claws. Although the only attack boosting skill is Attack Boost and Weakness Exploit, due to the DB's already high attack rating, it won't be detrimental to you in the long run. With 2 levels in Handicraft, although barely, you'll reach the white sharpness on this weapon. This is a build that barrages the target with explosive, fire, and ice damage. But again, this build is meant to be a stepping stone, so you won't need to strain yourself over it. Getting interrupted by a roar while attacking in this state can leave you stamina-less after. Therefore, you'll need to make the most of your time during that duration. When Demon Mode is active, it slowly drains away your stamina until its deactivated. However, compared to the S&S, Dual Blades actually benefit a lot more from Earplug - the reason being, its unique 'Demon Mode' system.

This is the exact same setup as the S&S Basic Build. If you're facing against Vaal Hazak, switch your legs to Vaal Hazak Greaves β and equip a Miasma Jewel. Nulberry and Herbal Medicine also affect your entire team when taken, so keep in mind that you can clear away your teammates' ill status ailments. The focus of this build is to buff your teammates with Mushroomancer and use Blue Mushroom with your 3 types of potions. As for the choice of weapon, you can either use a weapon with paralysis or sleep - as a matter of fact, you can pretty much use whichever weapon you want. This is a support build that takes advantage of the fact that S&S allows the user to freely use items at will. Putting on Rocksteady Mantle and Health Regen Augmentations on top of this build will allow you to quickly take down your target. S&S highly benefit from elemental damage, so you can fully optimize your attack potential by building around it. Also, the most important thing to remember will be to take 2 pieces of Rathalos Mastery for Critical Element. This setup will grant you 91% Affinity, and thanks to Critical Boost, your damage from Crits will increase further. Therefore, you can go fully offensive on your build without too much concern. Once you have or nearly mastered the S&S, it becomes easy to completely avoid taking damage through dodging, item usage, and/or through its limited guarding. This build is simply a stepping stone - a simple pit stop before switching out parts to optimize the build. In addition, to beginning players, Earplug can actually be very useful. At level 3, this skill will drastically reduce the time needed to fully sharpen your weapon.Įarplug isn't a required skill for the S&S, but with the lack of jewels early on, there really isn't any better options. ㄴ This skill will be used in conjunction with Protect Polish. The weapons covered today either hit fast or reduce a lot of sharpness upon each hit, so Protect Polish is a valuable skill. ㄴ After sharpening, this skill will reduce sharpness loss for a set amount of time. Blue sharpness grants 120% damage while white grants 132%. ㄴ This is a necessary skill since melee weapon damage depends on the weapon's sharpness. ㄴ This is the most efficient offensive skill in the game. ㄴ The 5% bonus to Affinity at level 4 is very efficient. The skills that fit well with these weapons are: The lance and gunlance require a different fighting style to that of the other three, and it will be explained below. Don't be discouraged by the small individual damage numbers, as the small numbers will rack up and give you a solid DPS number in the end. The 5 weapons that this article will cover have a different playstyle to those from the previous article - you'll rely on landing quick, repeated strikes rather than slow, strong ones. Related Article: MHW: Early and End-Game Builds For Greatswords, Hammer, Longswords, Charge Blade, and Switch AxeĬontinuing from the previous article, I'm here to introduce more early and end-game builds for more weapons.
