

Now, there is absolutely no doubt that the fatalities and X-Ray moves (now redubbed ‘Fatal Blows’) are the big selling points for Mortal Kombat games, and the insane levels of gory creativity NetherRealm have reached for fatalities are worthy of high praise. Each strike carries weight now, which enriches the bone-cracking nature of the game in a way, but also highlights an issue with Mortal Kombat 11‘s gorier set-piece moves. It’s slower, yet the shift in style means the pace is strong and steady from fight to fight. There’s no elitism to Mortal Kombat 11, it’s probably the closest we’ve gotten to a fighting game for all skill sets (though obviously not exactly a game for all given the gore). A plethora of genuinely useful tutorials go a long way to bridging the gap between casual and serious play if needed too. This was somewhat true of Mortal Kombat X, but here it appears the balancing act of catering to a wider audience has been handled a touch smoother than before. There is nuance and mastery to this latest entry’s combat, and yet also, with the need to retain an audience after launch, an allowance for a more casual audience to enjoy itself too. It forces the aggressor to change tactics and the result is a more fluid back and forth that’s super intense to be a part of. If you time those blocks well enough, you can hit a swift counter instead of continuing to fend off attack after attack with no respite.

Mk 11 review Patch#
The action is geared to a more confrontational, aggressive style, with close encounters being the norm and the reliance on blocks and reversals to get out of a sticky patch being more handsomely rewarded than by simply keeping your distance. While the overall fighting style is new for Mortal Kombat 11, it is not an unwelcome change. Not to name names here, but let’s just say it’s easy to tell who is an established voice actor and who is there for crossover appeal.Īs enjoyable as that story may be, and even with all the graphical flourish in the world, it wouldn’t really matter if the fighting wasn’t up to snuff. It’s not even got the grace to be comically bad or just plain ham and cheese, it’s dull, dry, and awkward. On the downside, some of the voice acting is well below the level of the rest. The facial animations, the detail in outfits, and of course, the freakishly graphic detail in the blood n’ guts combat, all of it is incredibly polished. Following on from the equally gorgeous Injustice 2, MK11 is a visual showcase in every sense. It’s all the more engaging as a story because of how good Mortal Kombat 11 looks. For newcomers? Well, it may be a tad baffling, but it doesn’t take itself seriously so there is still plenty of fun to be had without knowing the various ins and outs of the lore.
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Better yet, the variant versions of characters actually play differently, so it’s more than just a simple skin change.įor longtime fans, it’s an absolute hoot, full of fun fan service and a healthy roster of characters.
Mk 11 review series#
The real draws here are that modern iterations of characters like Johhny Cage and Raiden get to interact with their past selves throughout the story, and you also get to revisit some elements and characters of the series that have been missing for a while. The ludicrous and melodramatic paths the Mortal Kombat story has taken over the years means there’s plenty of callbacks to be found in terms of characters, places, situations, and storyline. This causes time to go a bit doolally for the Kombatants, and that most fun trope of time travel rears its head and we get versions of the characters from past, present, and future clashing against each other with gloriously enjoyable results. A tyrannical Raiden is upsetting the balance of good and evil after the events of Mortal Kombat X, so naturally, Kronika (the new big bad), the keeper of time, decides to rewrite history to rebalance and make all well again (as well as can be in a universe where cleaving people in two is as common as saying hello). You could argue that the ultra-gore sort of jeopardizes the balance of a very good fighter, though it’s far from the problem it could be. Creating a better, more deliciously silly side with its story, and a weaker, slightly more tired side with its showcasing of violence. Weirdly though, this strength is split somewhat in MK11. Without it, you just have bags of meat slicing away at each other like a duel between sentient Sunday roasts (my money is on the beef). It’s been a key strength in pretty much any good Mortal Kombat game to date. Mortal Kombat 11‘s key strength is in how ridiculously over the top it is.
